Appearance¶
Everything about how nParse+ looks, in one place: the skin its windows and in-fight overlays wear, and how hard an on-game alert pushes.
| Setting | What it does |
|---|---|
| Overlay skin | The frame, type hierarchy and bar geometry of every overlay — and of the on-game alert. Applies live; no restart. |
| UI / overlay font size | Base size for nParse+ UI and overlay typography, including the small tracked labels shared by every skin. Applies live after Apply & Save; no restart. |
| Alert headline size | Height of only the large alert word on the game (ENRAGED, FTE…). It is independent of the base font size. |
| Alert emphasis | Plain, a slow pulse, or the pulse plus a colored halo. |
| Alert text shadow | Soft shadow behind on-game alert text. Turning it off removes a per-repaint blur — try it first if the overlay stutters, especially on macOS. |
| Frame opacity | Fades the skin's frame and glass only. Countdowns, bars and icons keep full contrast. |
Skins¶
A skin is a bigger palette. Where the palette answers "what color is body text" — the readability floor, which no skin may move — a skin answers "what does the window's edge look like, how loud is the title, is the progress bar a thin rule under the row or the row's own background". Three ship, and the picker previews each one live: click a card and the timer window, the on-game alert, the settings window and the map all follow immediately.
| Skin | Looks like |
|---|---|
| Duxa (default) | Thin double-line frame over flat black glass with tan caps — what a P99 raider running DuxaUI already has on screen, so nParse+ stops being the odd window out. |
| Velious plate | The full classic frame: beveled stone edge, notched corners, gems in recessed sockets, engraved gold caps. Loudest personality, biggest footprint. |
| Ledger | The Duxa frame, but the bar is the row — a draining block behind the name. Least to scan mid-pull; reads at a glance from the corner of the eye. |
Every skin keeps the row colors the rest of the app already uses — beneficial green, detrimental red, cooldown blue, custom-timer purple, roll amber — and the same numbers in the same order. What changes is the frame, the type hierarchy, and where your eye lands. All three use the bundled Noto Sans family: compact headings and captions share the same tracked uppercase treatment, while rows and values stay plain for quick reading.
A skin reaches more than the overlays. Settings, the trigger and macro editors, the console, the tray menus and the map chrome all take their accent from it — selection bands, focus rings, group titles and hairlines — while the page background, input fields and body text stay fixed. That split is why picking Velious is unmistakable without ever putting gold text on a gold field.
Switching without opening Settings
The tray menu has a UI Skin submenu next to Window Layouts. Skins apply live, so you can change one mid-fight.
Frame opacity vs. window opacity¶
These are different controls and it matters which one you reach for.
- Window opacity (Windows) fades the whole window — the frame, the labels and the countdowns with it. Turn it down far enough and you cannot read the numbers you turned it down to see past.
- Frame opacity (here) fades only the skin's plate and glass. The text, bars and gem icons stay at full strength.
The map has its own version of the same split — see Maps → Transparency.
Applying appearance changes¶
The skin picker previews live, so Close puts the skin back the way it was. Apply & Save is what makes a preview durable and applies font-size, alert and frame-opacity changes to every open window and overlay without restarting — nothing on this page needs a restart.