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Trigger Editor

The Trigger Editor is a framed tool window for browsing, editing, and testing every trigger — the ~65 built-ins and your own custom ones.

The Trigger Editor

Open it from the tray → Trigger Editor.

Layout

  • Left: folder tree — built-in folders (raid AOEs, utility, …) plus your own categories. Checkboxes enable/disable individual triggers or whole folders.
  • Right: the editor form — everything about the selected trigger:
  • Search text — the text to match, as plain text or a regex (checkbox). Tokens like {name} and {c} capture parts of the line.
  • Zone gating — restrict the trigger to specific zones.
  • Characters — check the character profiles this trigger applies to; leave all unchecked to keep it global. Only fires while a checked character is logged in (see character scope).
  • Text output — the alert text shown on the Event Overlay, its color, and whether it's spoken via TTS.
  • Timer output — an optional CountDown/CountUp timer bar: duration, bar color, restart behavior (start new / restart / do nothing), and separate "timer ending" / "timer ended" alerts.
  • Counter — count occurrences and expose {COUNTER} in the output.
  • Bottom: the test box"Paste a log line…" runs a real log line through the trigger's actual matching machinery and shows whether (and what) it would fire. Copy lines out of the Console.

Editing rules

  • Nothing takes effect until Apply — edits happen on a copy.
  • Built-ins can be edited (they're marked customized) but never deleted: for a built-in, Delete becomes Disable, and Revert restores the stock definition.
  • Custom triggers can be created, moved between folders, and deleted freely.

Import & export

Export… saves the current tree selection (a trigger, a folder, or — with nothing selected — everything you'd want to share) to a JSON file; Import… reads those files and GINA .gtp packages. Details in Sharing triggers.

For the full trigger model — tokens, timers, counters, examples — see the Triggers feature guide.