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Triggers

A trigger watches every log line for a pattern and, on a match, can show alert text on the Event Overlay, speak via TTS, start a countdown/countup timer bar, and count matches. The model is a 1:1 port of EQTool's, so trigger behavior matches what EQTool users see; the workflow will feel familiar to GINA users too.

Create and edit triggers in the Trigger Editor; a library of built-ins ships with the app.

Search text

  • Plain text (default): a case-insensitive substring match against the log line (without its timestamp).
  • Regex: full regular-expression matching. EQ names can contain backticks and spaces, so name-shaped captures should allow them.

Tokens

Tokens work in the search text and in outputs:

Token In search text In output text
{c} / {C} Your current character's name (updates when you switch characters) Your character's name
{word} (any word) Becomes a named capture matching an EQ name — letters, digits, backticks, spaces The captured value from the match
{COUNTER} The trigger's current match tally

Example — a tell alert:

Search text:  {sender} tells you, '{message}'
Display text: Tell from {sender}
TTS text:     {sender} tells you {message}

Example — counting with {COUNTER}:

Search text:  You have slain {npc}
Display text: Kill #{COUNTER}: {npc}

Outputs

Each trigger can combine any of:

  • Display text — shown large on the Event Overlay in a chosen color (Red, Yellow, Gold, Orange, ForestGreen, SteelBlue, MediumPurple, White), auto-cleared after the alert duration.
  • Audio — text-to-speech of a separate (usually shorter) phrase, with an optional interrupt speech flag that cuts off any in-progress announcement so this one is heard right away (TTS).
  • Timer — a CountDown or CountUp bar on the Event Overlay (and a row in the Custom Timers section of Spell Timers), with:
  • duration and bar color
  • restart behavior when the trigger fires again mid-timer: start a second timer, restart the running one, or do nothing
  • optional timer ending / timer ended alerts (text and/or speech) — e.g. "10 seconds left on your camp timer"
  • Counter — tallies matches for {COUNTER}; the tally restarts with the trigger.

Zone gating

Triggers can be restricted to specific zones, so a Plane of Growth trigger never fires from someone quoting the emote in the Commonlands. The built-in encounter triggers ship zone-gated.

Character scope

By default every trigger fires for every character. Scope one to specific characters — choose them in the Trigger Editor — and it fires only while one of those characters is logged in: no CH-chain alerts on your warrior, no FTE calls while leveling an alt. Enabling and disabling is automatic as you switch characters, and the default built-ins stay global. The scope is per install and is cleared on export/import — it names your own characters, which mean nothing on someone else's machine.

Sharing triggers (export & import)

Triggers travel as plain JSON files, so you can share them with friends and guildies or keep themed packs around.

Export (Trigger Editor → Export…) writes what's selected in the tree: a selected trigger exports alone, a selected folder exports its triggers, and with nothing selected everything exports. Unmodified built-ins are left out — every install already has them — but built-ins you've customized are included.

Import (Trigger Editor → Import…) reads:

  • nParse+ trigger files (.json) — the format Export writes.
  • GINA trigger packages (.gtp, or their raw XML) — groups become categories, {S}-style tokens and timers carry over as-is. Sound files, clipboard actions, and phrase modifiers are skipped; see Migrating from GINA.

Imported triggers arrive as your own editable copies (never merged into the built-in library), duplicates you already have are skipped, and nothing is kept until you click Apply / Save.

A hand-crafted pack is just JSON — an object with a "format": "nparseplus-triggers" key and a "triggers" list, or even a bare list of trigger objects.

Tips

  • Grab exact log lines from the Console and use the Trigger Editor's test box to check matches before saving.
  • Coming from GINA? See Migrating from GINA for a concept mapping ({S} → captures, Timer Behaviors → restart behavior, and so on).