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Settings → Spell Timers

Behavior toggles for the Spell Timers overlay and timer engine. (Per-class spell filters live on the Character page.)

Spell Timers settings

Setting What it does
Sort timers by Row order under each header: Time remaining (default) puts the soonest-to-expire row at the top, or Alphabetical by name. Counters (which never expire) always sort last under Time remaining.
Show only your own spells Hide the spell rows other players cast. Boats, mob/roll/custom timers, counters, and rolls are unaffected.
Show random rolls Show /random results as amber rows (Combat tracking).
Show boat timers Show the Boats section (boat schedule countdowns).
Show mob timers Show the Mob Timers section: mob respawn/Sirran countdowns and FTE raid rules (97%/96%/5-minute).
Show roll timers Show the Roll Timers section: Ring 8 and Scout Charisa server roll windows.
Show custom timers Show the Custom Timers section: countdowns started by triggers, chat commands, and shared remote timers.
Guess ambiguous spells When several spells share one cast message, show the best guess instead of nothing.
Announce respawn-timer expiry Speak/alert when a respawn timer hits zero.
Buff-fade warning Seconds of remaining time at which a buff row switches to its warning state (0 disables).
Speak buff-fade warnings Also speak the warning via TTS.
Group buffs by spell (raid mode) Opt-in. When the buffs you cast on other players cover more distinct targets than distinct spells, those buffs flip to spell-headed groups (the spell is the header, each target is a row) so a raid-wide buff reads as one spell over many people. Off by default; targets stay the headers. Your own buffs, NPC targets, the built-in timer sections, and detrimental/cooldown rows never flip.
Flash spells after expiry Opt-in. Keep an expired spell's row on screen for the flash time below, flashing as a rebuff/recast prompt — only for spells you've added to the per-spell allowlist. Add spells via each row's right-click → Flash on expiry (which also enables this toggle); left-click a flashing row to dismiss it.
Post-expiry flash time How many seconds a flagged spell keeps flashing after it expires (default 30).

The category toggles are display-only: hidden timers keep running in the background (respawn-expiry audio still fires), and re-enabling a category brings its rows straight back.

The per-spell post-expiry allowlist (post_expiry_flash_spells) is built from the row context menu rather than a settings field — see Spell Timers window. Click-to-dismiss needs the spell window out of click-through mode (click-through means the OS delivers no clicks).