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Settings → Audio & Overlays

Voice and overlay timing, serving TTS and the Event Overlay.

Audio & Overlays settings

Setting What it does
TTS voice Pick from your system's installed voices (or the system default).
Volume Speech volume.
Test voice Speaks a sample line with the current voice/volume.
Alert text duration (s) How long trigger alert text stays on the Event Overlay (default 4 s). Also paces the scroll an over-long alert uses, so raising it both keeps the alert up longer and slows the scroll to match.
CH lane retention (s) How long an idle CH chain lane lingers after its last call (default 20 s).
CH chain tag (blank = all) Follow only CH chain calls prefixed with this raid tag (e.g. GG). Blank follows all calls. Applies immediately.
CH cadence indicator Opt-in. When the raid leader calls a cadence in chat ("healers to 4 seconds", "chain to 3", "CH to 5", "4 second chain"), draw a muted marker on that second-cell of the CH lane as the next-expected-cast tick. Off by default.
CH cadence patterns The regexes that recognize a cadence callout — one per line, each with a capturing group ( ) for the seconds (like a trigger's search text). Blank uses the stock phrasings.
Bard AoE hit counter Show a yellow overlay and speak a tally of bard AoE hits/resists when a swarm session finalizes. Only fires for 2+ hits, so a stray wince stays quiet. On by default.
Root break overlay Show a red <Spell> has worn off! alert when one of your roots wears off — the CC'd add is loose, or the parked mob isn't parked. Covers Root, Fetter, Enstill, Immobilize, Paralyzing Earth and the Roots line (Grasping / Ensnaring / Enveloping / Engulfing / Engorging / Entrapping). On by default.
Speak root break warning Speak the same warning. Independent of the overlay toggle — take one, both, or neither. On by default.

Everything on this page applies as soon as you hit Apply — no restart. A voice or volume change reaches the trigger engine and the alert handlers that are already running; the durations take effect on the next alert and the next lane; and the alert toggles are read at the moment something would fire, so un-ticking one silences it immediately.